Heya Tankers!
Field modifications for all tier 6-10 are available. I hope you like new feature, enjoy! :)

Object 430U - World of Tanks

Tank from UssrObject 430UMedium tank Tier 10Assault Medium Tank Assault Medium Tank

Marks of Excellence requirements for Object 430U: beta

2399
3364
4136
100%4754

Get your Marks for this tank!Click here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

122 mm M62-T2U 122 mm M62-T2U (damage per shot: 440):

6
8
10
11

Mastery badges for Object 430U - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.638
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.856
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1052
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1216

WoT Object 430U equipment builds

Object 430U equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Object 430U:

1120
1790
2840
3470

Shots required to get target damage (per battle)Show guns

122 mm M62-T2U 122 mm M62-T2U (damage per shot: 440):

3
5
7
8

Expected
frags:
0.94

Expected
spot
1.31

Expected
defense points
0.55

Expected
winrate
50.39%

Object 430U field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

+2% to vehicle hit points

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+2 km/h to top reverse speed

+5% to suspension repair speed

-3% to concealment

+3% to aiming speed

-2% to vehicle hit points

+3% to view range (up to 445 m)

-2% to dispersion during gun traverse

-3% to engine power

+8% to ramming damage received

-8% to ramming damage caused

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