Heya Tankers!
Field modifications for all tier 6-10 are available. I hope you like new feature, enjoy! :)

Object 780 - World of Tanks

Tank from UssrObject 780Heavy tank Tier 10Breakthrough Heavy Tank Breakthrough Heavy Tank★ Premium / Special tank

Marks of Excellence requirements for Object 780: beta

2931
3991
4794
100%5426

Get your Marks for this tank!Click here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm 2A50 130 mm 2A50 (damage per shot: 530):

6
8
10
11

Mastery badges for Object 780 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.693
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.924
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1113
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1290

WoT Object 780 equipment builds

Object 780 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Object 780:

1260
2020
3200
3910

Shots required to get target damage (per battle)Show guns

130 mm 2A50 130 mm 2A50 (damage per shot: 530):

3
4
7
8

Expected
frags:
0.90

Expected
spot
1.18

Expected
defense points
0.49

Expected
winrate
49.88%

Object 780 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+4 km/h to top forward speed

-7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to aiming speed

-4% to dispersion during hull traverse

-4% to dispersion during movement

-2% to vehicle hit points

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