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WZ-111 model 5A - World of Tanks

Tank from ChinaWZ-111 model 5AHeavy tank Tier 10Breakthrough Heavy Tank Breakthrough Heavy Tank

A prototype of the heavy tank developed in the early 1960s. The 111 project was based on the design of the IS-2 and IS-3 Soviet tanks and was supposed to be similar to the T-10. Among all other variants of the 111 tank, this vehicle featured improved frontal armor. Development was discontinued in 1964.

Marks of Excellence requirements for WZ-111 model 5A: beta

2500
3593
4465
100%5149

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm 59-130TA 130 mm 59-130TA (damage per shot: 490):

6
8
10
11

Mastery badges for WZ-111 model 5A - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.701
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.938
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1138
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1303

WoT WZ-111 model 5A equipment

WZ-111 model 5A equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for WZ-111 model 5A:

1160
1840
2930
3580

Shots required to get target damage (per battle)Show guns

130 mm 59-130TA 130 mm 59-130TA (damage per shot: 490):

3
4
6
8

Expected values for WZ-111 model 5A:

Expected
frags:
0.87

Expected
spot
1.25

Expected
defense points
0.50

Expected
winrate
49.03%

WOT WZ-111 model 5A field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+5% to aiming speed

+7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-4 km/h to top forward speed

-4% to dispersion during hull traverse

-4% to dispersion during movement

-2% to vehicle hit points

other tanks from tier 10

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