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Check out new heavy tank from Babylon Project event - Nergal - equipment builds, field modifications and more is here, enjoy!

WZ-111 model 5A - World of Tanks

Tank from ChinaWZ-111 model 5AHeavy tank Tier 10Breakthrough Heavy Tank Breakthrough Heavy Tank

Marks of Excellence requirements for WZ-111 model 5A: beta

2759
3837
4692
100%5368

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm 59-130TA 130 mm 59-130TA (damage per shot: 490):

6
8
10
11

Mastery badges for WZ-111 model 5A - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.660
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.968
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1174
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1327

WoT WZ-111 model 5A equipment builds

WZ-111 model 5A equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for WZ-111 model 5A:

1150
1840
2920
3570

Shots required to get target damage (per battle)Show guns

130 mm 59-130TA 130 mm 59-130TA (damage per shot: 490):

3
4
6
8

Expected
frags:
0.87

Expected
spot
1.24

Expected
defense points
0.50

Expected
winrate
49.02%

WOT WZ-111 model 5A field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+5% to aiming speed

+7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-4 km/h to top forward speed

-4% to dispersion during hull traverse

-4% to dispersion during movement

-2% to vehicle hit points

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