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WZ-111 model 1-4 - World of Tanks

Tank from ChinaWZ-111 model 1-4Heavy tank Tier 9Breakthrough Heavy Tank Breakthrough Heavy Tank

Marks of Excellence requirements for WZ-111 model 1-4: beta

1830
2644
3339
100%3900

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm 59-130T 130 mm 59-130T (damage per shot: 490):

4
6
7
8

100 mm 62-100T 100 mm 62-100T (damage per shot: 320):

6
9
11
13

122 mm D-25T 122 mm D-25T (damage per shot: 390):

5
7
9
10

Mastery badges for WZ-111 model 1-4 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.637
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.879
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1126
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1340

WoT WZ-111 model 1-4 equipment builds

WZ-111 model 1-4 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for WZ-111 model 1-4:

940
1500
2380
2910

Shots required to get target damage (per battle)Show guns

130 mm 59-130T 130 mm 59-130T (damage per shot: 490):

2
4
5
6

100 mm 62-100T 100 mm 62-100T (damage per shot: 320):

3
5
8
10

122 mm D-25T 122 mm D-25T (damage per shot: 390):

3
4
7
8

Expected
frags:
0.84

Expected
spot
1.25

Expected
defense points
0.56

Expected
winrate
51.14%

WOT WZ-111 model 1-4 field modifications

II
IV
V
VII

Tier VIII field modification
available for tier X tanks

Bonus of Standard Modifications

+3% to vehicle hit points

+1% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+4 km/h to top forward speed

-7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to aiming speed

other tanks from tier 9

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