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AMX M4 mle. 54 - World of Tanks

Tank from FranceAMX M4 mle. 54Heavy tank Tier 10Versatile Heavy Tank Versatile Heavy Tank

Marks of Excellence requirements for AMX M4 mle. 54: beta

2657
3691
4510
100%5136

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Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm/45 Model 1935 130 mm/45 Model 1935 (damage per shot: 560):

5
7
9
10

120 mm D. 1203 B 120 mm D. 1203 B (damage per shot: 400):

7
10
12
13

Mastery badges for AMX M4 mle. 54 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.652
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.883
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1085
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1259

WoT AMX M4 mle. 54 equipment builds

AMX M4 mle. 54 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for AMX M4 mle. 54:

1220
1950
3100
3790

Shots required to get target damage (per battle)Show guns

130 mm/45 Model 1935 130 mm/45 Model 1935 (damage per shot: 560):

3
4
6
7

120 mm D. 1203 B 120 mm D. 1203 B (damage per shot: 400):

4
5
8
10

Expected
frags:
0.88

Expected
spot
1.14

Expected
defense points
0.47

Expected
winrate
49.67%

WOT AMX M4 mle. 54 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to aiming speed

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top reverse speed

-10% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-4% to dispersion during hull traverse

-4% to dispersion during movement

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

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