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AC 4 Experimental - World of Tanks

Tank from UkAC 4 ExperimentalMedium tank Tier 6Sniper Medium Tank Sniper Medium Tank★ Premium / Special tank

Marks of Excellence requirements for AC 4 Experimental: beta

910
1324
1642
100%1897

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

OQF 17-pdr Gun Mk. VII OQF 17-pdr Gun Mk. VII (damage per shot: 150):

7
9
11
13

Mastery badges for AC 4 Experimental - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.445
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.693
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.930
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1176

WoT AC 4 Experimental equipment builds

AC 4 Experimental equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for AC 4 Experimental:

460
730
1170
1430

Shots required to get target damage (per battle)Show guns

OQF 17-pdr Gun Mk. VII OQF 17-pdr Gun Mk. VII (damage per shot: 150):

4
5
8
10

Expected
frags:
0.94

Expected
spot
0.99

Expected
defense points
0.99

Expected
winrate
53.09%

WOT AC 4 Experimental field modifications

II
IV
V

Tier VII field modification
available for tier IX-X tanks

Tier VIII field modification
available for tier X tanks

Bonus of Standard Modifications

+3% to engine power

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+3% to concealment

-5% to suspension repair speed

-2 km/h to top reverse speed

other tanks from tier 6

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