World of Tanks Maneuvers, World of Tanks ST-62 Version 2

Check out new heavy tank from Babylon Project event - Nergal - equipment builds, field modifications and more is here, enjoy!

Object 279 early - World of Tanks

Tank from UssrObject 279 earlyHeavy tank Tier 10Breakthrough Heavy Tank Breakthrough Heavy Tank★ Premium / Special tank

Marks of Excellence requirements for Object 279 early: beta

3496
4601
5429
100%6118

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Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

122 mm M62-T2A 122 mm M62-T2A (damage per shot: 440):

8
11
13
14

Mastery badges for Object 279 early - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.847
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.1085
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1273
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1441

WoT Object 279 early equipment builds

Object 279 early equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Object 279 early:

1410
2240
3560
4360

Shots required to get target damage (per battle)Show guns

122 mm M62-T2A 122 mm M62-T2A (damage per shot: 440):

4
6
9
10

Expected
frags:
1.04

Expected
spot
1.28

Expected
defense points
0.46

Expected
winrate
54.03%

WOT Object 279 early field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+4 km/h to top forward speed

-7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to aiming speed

-4% to dispersion during hull traverse

-4% to dispersion during movement

-2% to vehicle hit points

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