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113 Beijing Opera - World of Tanks

Tank from China113 Beijing OperaHeavy tank Tier 10Breakthrough Heavy Tank Breakthrough Heavy Tank★ Premium / Special tank

Marks of Excellence requirements for 113 Beijing Opera: beta

1896
2772
3459
100%4035

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

122 mm 60-122TP 122 mm 60-122TP (damage per shot: 440):

5
7
8
10

Mastery badges for 113 Beijing Opera - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.578
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.778
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.965
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1150

WoT 113 Beijing Opera equipment builds

113 Beijing Opera equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for 113 Beijing Opera:

1130
1810
2870
3510

Shots required to get target damage (per battle)Show guns

122 mm 60-122TP 122 mm 60-122TP (damage per shot: 440):

3
5
7
8

Expected
frags:
0.84

Expected
spot
1.37

Expected
defense points
0.52

Expected
winrate
49.73%

WOT 113 Beijing Opera field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+5% to aiming speed

+7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-4 km/h to top forward speed

-4% to dispersion during hull traverse

-4% to dispersion during movement

-2% to vehicle hit points

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