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Object 452K - World of Tanks

Tank from UssrObject 452KHeavy tank Tier 10Assault Heavy Tank Assault Heavy Tank★ Premium / Special tank

Marks of Excellence requirements for Object 452K: beta

2816
3840
4646
100%5284

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm M-65K 130 mm M-65K (damage per shot: 560):

6
7
9
10

Mastery badges for Object 452K - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.675
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.892
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1081
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1243

WoT Object 452K equipment builds

Object 452K equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Object 452K:

1250
1990
3170
3870

Shots required to get target damage (per battle)Show guns

130 mm M-65K 130 mm M-65K (damage per shot: 560):

3
4
6
7

Expected
frags:
0.91

Expected
spot
1.02

Expected
defense points
0.51

Expected
winrate
49.53%

WOT Object 452K field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

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