Hello Tankers!
Tier IX French medium tank from Battle Pass Special: Peaky Blinders is in: Char Murat - equipments builds, field modification, 3 MoE requirements etc., enjoy!

Vz. 55 - World of Tanks

Tank from CzechVz. 55Heavy tank Tier 10Breakthrough Heavy Tank Breakthrough Heavy Tank

Marks of Excellence requirements for Vz. 55: beta

2620
3631
4410
100%5028

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm vz. 54 2A 130 mm vz. 54 2A (damage per shot: 490):

6
8
9
11

130 mm vz. 54 130 mm vz. 54 (damage per shot: 490):

6
8
9
11

Mastery badges for Vz. 55 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.655
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.876
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1062
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1216

WoT Vz. 55 equipment

Vz. 55 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Vz. 55:

1240
1970
3140
3830

Shots required to get target damage (per battle)Show guns

130 mm vz. 54 2A 130 mm vz. 54 2A (damage per shot: 490):

3
5
7
8

130 mm vz. 54 130 mm vz. 54 (damage per shot: 490):

3
5
7
8

Expected
frags:
0.91

Expected
spot
1.16

Expected
defense points
0.49

Expected
winrate
48.88%

WOT Vz. 55 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+5% to aiming speed

+7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-4 km/h to top forward speed

-4% to dispersion during hull traverse

-4% to dispersion during movement

-2% to vehicle hit points

other tanks from tier 10

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