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AMX 30 B - World of Tanks

Tank from FranceAMX 30 BMedium tank Tier 10Sniper Medium Tank Sniper Medium Tank

Marks of Excellence requirements for AMX 30 B: beta

2260
3223
4003
100%4634

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

105 mm mle. F1 105 mm mle. F1 (damage per shot: 390):

6
9
11
12

Mastery badges for AMX 30 B - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.597
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.812
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1008
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1184

WoT AMX 30 B equipment builds

AMX 30 B equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for AMX 30 B:

1060
1690
2690
3280

Shots required to get target damage (per battle)Show guns

105 mm mle. F1 105 mm mle. F1 (damage per shot: 390):

3
5
7
9

Expected
frags:
0.92

Expected
spot
1.32

Expected
defense points
0.79

Expected
winrate
49.44%

WOT AMX 30 B field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

-3% to dispersion during movement

-3% to dispersion during hull traverse

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+2 km/h to top reverse speed

+5% to suspension repair speed

-3% to concealment

-3% to reload time

+5% to aiming circle size

+5% to engine power

-5% to aiming speed

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