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Pz.Kpfw. VII - World of Tanks

Tank from GermanyPz.Kpfw. VIIHeavy tank Tier 10Assault Heavy Tank Assault Heavy Tank

A superheavy tank with rear placement of the turret. Developed by the Krupp company in 1942. The project was discontinued in favor of more heavy tanks. No vehicles were ever manufactured.

Marks of Excellence requirements for Pz.Kpfw. VII: beta

2330
3311
4084
100%4694

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

12,8 cm Kw.K. L/61 12,8 cm Kw.K. L/61 (damage per shot: 560):

5
6
8
9

Mastery badges for Pz.Kpfw. VII - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.687
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.906
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1088
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1236

WoT Pz.Kpfw. VII equipment

Pz.Kpfw. VII equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for Pz.Kpfw. VII:

1190
1900
3020
3700

Shots required to get target damage (per battle)Show guns

12,8 cm Kw.K. L/61 12,8 cm Kw.K. L/61 (damage per shot: 560):

3
4
6
7

Expected values for Pz.Kpfw. VII:

Expected
frags:
0.88

Expected
spot
0.97

Expected
defense points
0.46

Expected
winrate
50.62%

WOT Pz.Kpfw. VII field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+10% to suspension durability

+5% to hull traverse speed

-7% to maintaining speed when crossing all terrain types

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

other tanks from tier 10

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