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Controcarro 3 Minotauro - World of Tanks

Tank from ItalyControcarro 3 MinotauroTank destroyer Tier 10Assault Tank Destroyer Assault Tank Destroyer

Marks of Excellence requirements for Controcarro 3 Minotauro: beta

2495
3451
4200
100%4802

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

Cannone da 130/45 Cannone da 130/45 (damage per shot: 530):

5
7
8
10

Mastery badges for Controcarro 3 Minotauro - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.648
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.851
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1038
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1202

WoT Controcarro 3 Minotauro equipment builds

Controcarro 3 Minotauro equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Controcarro 3 Minotauro:

1260
2000
3180
3890

Shots required to get target damage (per battle)Show guns

Cannone da 130/45 Cannone da 130/45 (damage per shot: 530):

3
4
6
8

Expected
frags:
0.99

Expected
spot
0.88

Expected
defense points
0.52

Expected
winrate
53.07%

WOT Controcarro 3 Minotauro field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

-3% to dispersion during hull traverse

+2% to vehicle hit points

Changes to technical characteristics

+30% to suspension durability

+15% to maintaining speed when crossing all terrain types

-5% to hull traverse

-3% to aiming circle size

-5% to aiming speed

+2% to view range

-6% to concealment after firing

+2% to vehicle hit points

+20% to crew protection from injuries

+3% to reload time

+2 km/h to top reverse speed

-2% to engine power

-15% to suspension repair speed

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