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FV217 Badger - World of Tanks

Tank from UkFV217 BadgerTank destroyer Tier 10Assault Tank Destroyer Assault Tank Destroyer

Marks of Excellence requirements for FV217 Badger: beta

2296
3272
4032
100%4673

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

OQF 123 mm Mk. 1 OQF 123 mm Mk. 1 (damage per shot: 480):

5
7
9
10

Mastery badges for FV217 Badger - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.600
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.810
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1020
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1221

WoT FV217 Badger equipment builds

FV217 Badger equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for FV217 Badger:

1200
1910
3030
3710

Shots required to get target damage (per battle)Show guns

OQF 123 mm Mk. 1 OQF 123 mm Mk. 1 (damage per shot: 480):

3
4
7
8

Expected
frags:
0.97

Expected
spot
0.73

Expected
defense points
0.57

Expected
winrate
51.93%

WOT FV217 Badger field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

-3% to dispersion during hull traverse

+2% to vehicle hit points

Changes to technical characteristics

+30% to suspension durability

+15% to maintaining speed when crossing all terrain types

-5% to hull traverse

-3% to aiming circle size

-5% to aiming speed

+2% to view range

-6% to concealment after firing

-3% to reload time

-20% to crew protection from injuries

-2% to vehicle hit points

+2 km/h to top reverse speed

-2% to engine power

-15% to suspension repair speed

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