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T92 HMC - World of Tanks

Tank from UsaT92 HMCSelf-propelled gun Tier 10SPG SPG

A U.S. SPG developed in 1945 on the basis of the T26E3 for destroying bunkers and underground hideouts on islands of the Pacific. Five vehicles were built, including the experimental one. The project was discontinued when the war ended.

Marks of Excellence requirements for T92 HMC: beta

1829
2544
3105
100%3553

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

240 mm Howitzer M1 240 mm Howitzer M1 (damage per shot: 1100):

2
3
3
4

Mastery badges for T92 HMC - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.588
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.707
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.810
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.897

WoT T92 HMC equipment

T92 HMC equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for T92 HMC:

970
1540
2450
2990

Shots required to get target damage (per battle)Show guns

240 mm Howitzer M1 240 mm Howitzer M1 (damage per shot: 1100):

1
2
3
3

Expected values for T92 HMC:

Expected
frags:
0.78

Expected
spot
0.03

Expected
defense points
0.62

Expected
winrate
50.01%

WOT T92 HMC field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

-3% to dispersion during gun traverse

-2% to the aiming circle size

Changes to technical characteristics

+3% to engine power

+4% to dispersion during movement

+5 km/h to top forward speed

-7% to concealment after firing

-5% to dispersion on gun traverse

+5% to dispersion on hull traverse

-3% to aiming circle size

+3% to reload time

+2% to aiming speed

+8% to stun duration

-10% to vehicle hit points

-20% to crew protection from injuries

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