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K-91 - World of Tanks

Tank from UssrK-91Medium tank Tier 10Sniper Medium Tank Sniper Medium Tank

Marks of Excellence requirements for K-91: beta

2514
3514
4311
100%4917

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

100 mm D-46T 100 mm D-46T (damage per shot: 320):

8
11
14
16

Mastery badges for K-91 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.637
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.853
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1053
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1248

WoT K-91 equipment builds

K-91 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for K-91:

1090
1740
2770
3380

Shots required to get target damage (per battle)Show guns

100 mm D-46T 100 mm D-46T (damage per shot: 320):

4
6
9
11

Expected
frags:
0.98

Expected
spot
1.11

Expected
defense points
0.75

Expected
winrate
49.55%

WOT K-91 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

-3% to dispersion during movement

-3% to dispersion during hull traverse

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

-3% to reload time

+5% to aiming circle size

+5% to engine power

-5% to aiming speed

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