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Tier VIII Premium Polish tank destroyer is in - SDP wz 66 Grom, see equipment builds and field modifications!

Object 277 - World of Tanks

Tank from UssrObject 277Heavy tank Tier 10Breakthrough Heavy Tank Breakthrough Heavy Tank

Marks of Excellence requirements for Object 277: beta

2524
3540
4346
100%4980

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Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

130 mm M-65 130 mm M-65 (damage per shot: 490):

6
8
9
11

Mastery badges for Object 277 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.666
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.930
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1157
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1342

WoT Object 277 equipment builds

Object 277 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Object 277:

1140
1820
2890
3540

Shots required to get target damage (per battle)Show guns

130 mm M-65 130 mm M-65 (damage per shot: 490):

3
4
6
8

Expected
frags:
0.85

Expected
spot
1.45

Expected
defense points
0.46

Expected
winrate
49.40%

WOT Object 277 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to engine power

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+5% to aiming speed

+7% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-4 km/h to top forward speed

-4% to dispersion during hull traverse

-4% to dispersion during movement

-2% to vehicle hit points

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