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3 new tier XI tanks arrived - Gorilla, Executor and Fauteur. Enjoy!

ST-II - World of Tanks

Tank from UssrST-IIHeavy tank Tier 10Assault Heavy Tank Assault Heavy Tank

A project for a heavy double-barreled tank that is a further development of the ST-I. Keeping the original dimensions and weight, the new vehicle was supposed to feature two 100 or 122 mm guns. Existed only in blueprints.

Marks of Excellence requirements for ST-II: beta

2245
3233
4023
100%4690

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

122 mm M62-T2D 122 mm M62-T2D (damage per shot: 440):

6
8
10
11

Mastery badges for ST-II - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.646
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.880
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1061
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1230

WoT ST-II equipment

ST-II equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for ST-II:

1170
1860
2950
3610

Shots required to get target damage (per battle)Show guns

122 mm M62-T2D 122 mm M62-T2D (damage per shot: 440):

3
5
7
9

Expected values for ST-II:

Expected
frags:
0.93

Expected
spot
0.91

Expected
defense points
0.54

Expected
winrate
50.08%

WOT ST-II field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

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