Hello Tankers!
Brand new tanks from Lunar New Year's Serpentine Boxes are in: Kpz. Erich Konzept I, WZ-111 model 6 and Object Kust, enjoy!

ST-62 Version 2 - World of Tanks

Tank from UssrST-62 Version 2Medium tank Tier 10Assault Medium Tank Assault Medium Tank★ Premium / Special tank

Marks of Excellence requirements for ST-62 Version 2: beta

3475
4576
5401
100%6080

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

100 mm NT-12 100 mm NT-12 (damage per shot: 320):

11
15
17
19

Mastery badges for ST-62 Version 2 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.815
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.1043
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1231
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1403

WoT ST-62 Version 2 equipment

ST-62 Version 2 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for ST-62 Version 2:

1250
1990
3160
3860

Shots required to get target damage (per battle)Show guns

100 mm NT-12 100 mm NT-12 (damage per shot: 320):

4
7
10
13

Expected
frags:
1.16

Expected
spot
1.19

Expected
defense points
0.77

Expected
winrate
51.96%

WOT ST-62 Version 2 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

+2% to vehicle hit points

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+3% to concealment

-5% to suspension repair speed

-2 km/h to top reverse speed

+2% to vehicle hit points

-3% to aiming speed

+3% to view range (up to 445 m)

-2% to dispersion during gun traverse

-3% to engine power

+8% to ramming damage received

-8% to ramming damage caused

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