Hello Tankers!
Tier IX French medium tank from Battle Pass Special: Peaky Blinders is in: Char Murat - equipments builds, field modification, 3 MoE requirements etc., enjoy!

ST-62 Version 2 - World of Tanks

Tank from UssrST-62 Version 2Medium tank Tier 10Assault Medium Tank Assault Medium Tank★ Premium / Special tank

Marks of Excellence requirements for ST-62 Version 2: beta

3313
4438
5273
100%5932

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

100 mm NT-12 100 mm NT-12 (damage per shot: 320):

11
14
17
19

Mastery badges for ST-62 Version 2 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.757
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.976
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1167
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1322

WoT ST-62 Version 2 equipment

ST-62 Version 2 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for ST-62 Version 2:

1220
1950
3100
3790

Shots required to get target damage (per battle)Show guns

100 mm NT-12 100 mm NT-12 (damage per shot: 320):

4
7
10
12

Expected
frags:
1.14

Expected
spot
1.21

Expected
defense points
0.74

Expected
winrate
51.74%

WOT ST-62 Version 2 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

+2% to vehicle hit points

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+3% to concealment

-5% to suspension repair speed

-2 km/h to top reverse speed

+2% to vehicle hit points

-3% to aiming speed

+3% to view range (up to 445 m)

-2% to dispersion during gun traverse

-3% to engine power

+8% to ramming damage received

-8% to ramming damage caused

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