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WZ-113G FT - World of Tanks

Tank from ChinaWZ-113G FTTank destroyer Tier 10Assault Tank Destroyer Assault Tank Destroyer

The concept of the WZ-113G FT tank destroyer was based on the design of the 113 tank, the development of which started in 1963. Neither project saw production.

Marks of Excellence requirements for WZ-113G FT: beta

2489
3494
4260
100%4873

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

152 mm 59-152JG FT 152 mm 59-152JG FT (damage per shot: 750):

4
5
6
7

Mastery badges for WZ-113G FT - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.692
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.862
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1024
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1170

WoT WZ-113G FT equipment

WZ-113G FT equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for WZ-113G FT:

1320
2100
3330
4080

Shots required to get target damage (per battle)Show guns

152 mm 59-152JG FT 152 mm 59-152JG FT (damage per shot: 750):

2
3
5
6

Expected values for WZ-113G FT:

Expected
frags:
0.97

Expected
spot
0.67

Expected
defense points
0.43

Expected
winrate
51.19%

WOT WZ-113G FT field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

-3% to dispersion during hull traverse

+2% to vehicle hit points

Changes to technical characteristics

+30% to suspension durability

+15% to maintaining speed when crossing all terrain types

-5% to hull traverse

-3% to aiming circle size

-5% to aiming speed

+2% to view range

-6% to concealment after firing

-3% to reload time

-20% to crew protection from injuries

-2% to vehicle hit points

+2 km/h to top reverse speed

-2% to engine power

-15% to suspension repair speed

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