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TVP T 50/51 - World of Tanks

Tank from CzechTVP T 50/51Medium tank Tier 10Support Medium Tank Support Medium Tank

Marks of Excellence requirements for TVP T 50/51: beta

2388
3375
4148
100%4754

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Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

100 mm AK1 100 mm AK1 (damage per shot: 320):

8
11
13
15

Mastery badges for TVP T 50/51 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.637
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.851
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1035
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1189

WoT TVP T 50/51 equipment builds

TVP T 50/51 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for TVP T 50/51:

1110
1770
2810
3430

Shots required to get target damage (per battle)Show guns

100 mm AK1 100 mm AK1 (damage per shot: 320):

4
6
9
11

Expected
frags:
1.01

Expected
spot
1.26

Expected
defense points
0.63

Expected
winrate
49.11%

WOT TVP T 50/51 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

+2% to concealment

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+2 km/h to top reverse speed

+5% to suspension repair speed

-3% to concealment

-15% to aiming circle size after firing

+5% to aiming speed

+5% to reload time

+2 km/h to top forward speed

+2% to engine power

-3% to view range

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