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Panhard EBR 105 - World of Tanks

Tank from FrancePanhard EBR 105Light tank Tier 10Wheeled Light Tank Wheeled Light Tank

A variant of the Panhard EBR armored vehicle with more powerful armament. It featured improved suspension and the two-man GIAT TS 90 turret, upgraded to accommodate a 105 mm gun. The vehicle never saw mass production, nor entered service.

Marks of Excellence requirements for Panhard EBR 105: beta

2200
3493
4580
100%5501

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

105 mm D. 1504 (EBR) 105 mm D. 1504 (EBR) (damage per shot: 390):

6
9
12
15

Mastery badges for Panhard EBR 105 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.606
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.856
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1062
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1231

WoT Panhard EBR 105 equipment

Panhard EBR 105 equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for Panhard EBR 105:

740
1180
1880
2290

Shots required to get target damage (per battle)Show guns

105 mm D. 1504 (EBR) 105 mm D. 1504 (EBR) (damage per shot: 390):

2
4
5
6

Expected values for Panhard EBR 105:

Expected
frags:
0.74

Expected
spot
3.73

Expected
defense points
0.81

Expected
winrate
50.92%

WOT Panhard EBR 105 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to hull traverse speed

Changes to technical characteristics

+2 km/h to top forward speed

-3% to engine power

-3% to reload time

+3% to aiming circle size

-15% to HE-shell and ramming damage

-8% to stun duration

+20% to crew protection from injuries

-3 km/h to top reverse speed

-3% to reload time

-30% to internal module durabillity

-10% to ramming damage caused

+10% to ramming damage received

+25% to crew protection from injuries

+10% to suspension repair speed

-0.5s to duration an enemy vehicle is visible to you

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