World of Tanks Holiday Ops 2025, WoT Large Boxes

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Holiday Ops 2025 tanks arrived, check out all of them: DZT-159, Toro, FV226 Contradictious, XM57 and Vz. 68 Squall. Enjoy!

VK 72.01 (K) - World of Tanks

Tank from GermanyVK 72.01 (K)Heavy tank Tier 10Assault Heavy Tank Assault Heavy Tank★ Premium / Special tank

Marks of Excellence requirements for VK 72.01 (K): beta

3869
5062
5968
100%6688

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

15 cm Kw.K. L/38 15 cm Kw.K. L/38 (damage per shot: 750):

6
7
8
9

Mastery badges for VK 72.01 (K) - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.853
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.1084
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1268
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1428

WoT VK 72.01 (K) equipment

VK 72.01 (K) equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for VK 72.01 (K):

1320
2110
3350
4090

Shots required to get target damage (per battle)Show guns

15 cm Kw.K. L/38 15 cm Kw.K. L/38 (damage per shot: 750):

2
3
5
6

Expected
frags:
0.97

Expected
spot
0.97

Expected
defense points
0.40

Expected
winrate
51.75%

WOT VK 72.01 (K) field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+10% to suspension durability

+5% to hull traverse speed

-7% to maintaining speed when crossing all terrain types

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

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