World of Tanks Holiday Ops 2025, WoT Large Boxes

Hello Tankers
Holiday Ops 2025 tanks arrived, check out all of them: DZT-159, Toro, FV226 Contradictious, XM57 and Vz. 68 Squall. Enjoy!

Rinoceronte - World of Tanks

Tank from ItalyRinoceronteHeavy tank Tier 10Support Heavy Tank Support Heavy Tank

Marks of Excellence requirements for Rinoceronte: beta

2535
3490
4229
100%4811

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

127 mm OTO Melara 127 mm OTO Melara (damage per shot: 490):

6
8
9
10

Mastery badges for Rinoceronte - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.660
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.871
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1053
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1208

WoT Rinoceronte equipment

Rinoceronte equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Rinoceronte:

1190
1890
3010
3680

Shots required to get target damage (per battle)Show guns

127 mm OTO Melara 127 mm OTO Melara (damage per shot: 490):

3
4
7
8

Expected
frags:
0.94

Expected
spot
0.97

Expected
defense points
0.49

Expected
winrate
48.75%

WOT Rinoceronte field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

-3% to dispersion during hull traverse

-3% to dispersion during movement

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

-3% to reload time

-3 km/h to top reverse speed

+2% to vehicle hit points

-15% to the aiming circle size after firing

-6% to aiming speed

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