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Vickers MBT Mk. 3 - World of Tanks

Tank from UkVickers MBT Mk. 3Medium tank Tier 10Sniper Medium Tank Sniper Medium Tank★ Premium / Special tank

Marks of Excellence requirements for Vickers MBT Mk. 3: beta

2778
3808
4613
100%5253

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

105 mm L7 SFC 105 mm L7 SFC (damage per shot: 390):

8
10
12
14

Mastery badges for Vickers MBT Mk. 3 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.687
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.889
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1070
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1236

WoT Vickers MBT Mk. 3 equipment builds

Vickers MBT Mk. 3 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Vickers MBT Mk. 3:

1160
1860
2950
3600

Shots required to get target damage (per battle)Show guns

105 mm L7 SFC 105 mm L7 SFC (damage per shot: 390):

3
5
8
10

Expected
frags:
0.98

Expected
spot
1.06

Expected
defense points
0.71

Expected
winrate
49.25%

WOT Vickers MBT Mk. 3 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

-3% to dispersion during movement

-3% to dispersion during hull traverse

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+3% to concealment

-5% to suspension repair speed

-2 km/h to top reverse speed

-3% to reload time

+5% to aiming circle size

+5% to engine power

-5% to aiming speed

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