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Maus - World of Tanks

Tank from GermanyMausHeavy tank Tier 10Assault Heavy Tank Assault Heavy Tank

Developed from June 1942 through July 1944, with two prototypes produced, only one of which received a turret and armament.

Marks of Excellence requirements for Maus: beta

2405
3378
4166
100%4808

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

12,8 cm Kw.K. 44 L/55 12,8 cm Kw.K. 44 L/55 (damage per shot: 490):

5
7
9
10

Mastery badges for Maus - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.652
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.862
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1056
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1221

WoT Maus equipment

Maus equipment builds for World of Tanks. Equipment based on Skill4ltu and Yzne configurations.

Target damage WN8 for Maus:

1130
1800
2860
3500

Shots required to get target damage (per battle)Show guns

12,8 cm Kw.K. 44 L/55 12,8 cm Kw.K. 44 L/55 (damage per shot: 490):

3
4
6
8

Expected values for Maus:

Expected
frags:
0.88

Expected
spot
0.82

Expected
defense points
0.58

Expected
winrate
51.28%

WOT Maus field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+10% to suspension durability

+5% to hull traverse speed

-7% to maintaining speed when crossing all terrain types

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

other tanks from tier 10

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