Hello Tankers!
Tanks from Jason Statham's Daily Offers are availabe here: WT auf E 100 Phönix, SFAC 105, K-91 Version II.

E 100 - World of Tanks

Tank from GermanyE 100Heavy tank Tier 10Assault Heavy Tank Assault Heavy Tank

Marks of Excellence requirements for E 100: beta

2532
3554
4345
100%4977

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

15 cm Kw.K. L/38 15 cm Kw.K. L/38 (damage per shot: 750):

4
5
6
7

12.8 cm Kw.K. 44 L/55 Ausf. E 12.8 cm Kw.K. 44 L/55 Ausf. E (damage per shot: 530):

5
7
9
10

Mastery badges for E 100 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.682
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.901
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1099
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1280

WoT E 100 equipment

E 100 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for E 100:

1140
1820
2890
3540

Shots required to get target damage (per battle)Show guns

15 cm Kw.K. L/38 15 cm Kw.K. L/38 (damage per shot: 750):

2
3
4
5

12.8 cm Kw.K. 44 L/55 Ausf. E 12.8 cm Kw.K. 44 L/55 Ausf. E (damage per shot: 530):

3
4
6
7

Expected
frags:
0.89

Expected
spot
0.91

Expected
defense points
0.50

Expected
winrate
49.97%

WOT E 100 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+10% to suspension durability

+5% to hull traverse speed

-7% to maintaining speed when crossing all terrain types

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

other tanks from tier 10

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