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E 100 - World of Tanks

Tank from GermanyE 100Heavy tank Tier 10Assault Heavy Tank Assault Heavy Tank

Marks of Excellence requirements for E 100: beta

2367
3347
4125
100%4746

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

15 cm Kw.K. L/38 15 cm Kw.K. L/38 (damage per shot: 750):

4
5
6
7

12.8 cm Kw.K. Ausf. E 12.8 cm Kw.K. Ausf. E (damage per shot: 530):

5
7
8
9

Mastery badges for E 100 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.651
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.857
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1047
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1239

WoT E 100 equipment builds

E 100 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for E 100:

1140
1820
2890
3530

Shots required to get target damage (per battle)Show guns

15 cm Kw.K. L/38 15 cm Kw.K. L/38 (damage per shot: 750):

2
3
4
5

12.8 cm Kw.K. Ausf. E 12.8 cm Kw.K. Ausf. E (damage per shot: 530):

3
4
6
7

Expected
frags:
0.89

Expected
spot
0.91

Expected
defense points
0.49

Expected
winrate
49.96%

WOT E 100 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+10% to suspension durability

+5% to hull traverse speed

-7% to maintaining speed when crossing all terrain types

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

other tanks from tier 10

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