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CS-63 - World of Tanks

Tank from PolandCS-63Medium tank Tier 10Sniper Medium Tank Sniper Medium Tank

Marks of Excellence requirements for CS-63: beta

2845
3970
4816
100%5486

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

105 mm armata wz. 64 105 mm armata wz. 64 (damage per shot: 390):

8
11
13
15

Mastery badges for CS-63 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.689
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.967
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1199
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1364

WoT CS-63 equipment builds

CS-63 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for CS-63:

1120
1780
2830
3460

Shots required to get target damage (per battle)Show guns

105 mm armata wz. 64 105 mm armata wz. 64 (damage per shot: 390):

3
5
8
9

Expected
frags:
0.93

Expected
spot
1.60

Expected
defense points
0.67

Expected
winrate
50.74%

WOT CS-63 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

-3% to dispersion during movement

-3% to dispersion during hull traverse

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+2 km/h to top reverse speed

+5% to suspension repair speed

-3% to concealment

-3% to reload time

+5% to aiming circle size

+5% to engine power

-5% to aiming speed

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