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T95/FV4201 Chieftain - World of Tanks

Tank from UkT95/FV4201 ChieftainHeavy tank Tier 10Versatile Heavy Tank Versatile Heavy Tank★ Premium / Special tank

Marks of Excellence requirements for T95/FV4201 Chieftain: beta

3449
4586
5422
100%6117

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

120 mm Tank Gun L11 120 mm Tank Gun L11 (damage per shot: 440):

8
11
13
14

Mastery badges for T95/FV4201 Chieftain - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.818
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.1062
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1262
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1426

WoT T95/FV4201 Chieftain equipment builds

T95/FV4201 Chieftain equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for T95/FV4201 Chieftain:

1350
2160
3430
4190

Shots required to get target damage (per battle)Show guns

120 mm Tank Gun L11 120 mm Tank Gun L11 (damage per shot: 440):

4
5
8
10

Expected
frags:
1.00

Expected
spot
1.41

Expected
defense points
0.51

Expected
winrate
51.79%

WOT T95/FV4201 Chieftain field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

+2% to aiming speed

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top reverse speed

-10% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-4% to dispersion during hull traverse

-4% to dispersion during movement

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

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