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T57 Heavy Tank - World of Tanks

Tank from UsaT57 Heavy TankHeavy tank Tier 10Support Heavy Tank Support Heavy Tank

Marks of Excellence requirements for T57 Heavy Tank: beta

2457
3467
4258
100%4899

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Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

120 mm Gun T179 120 mm Gun T179 (damage per shot: 400):

7
9
11
13

Mastery badges for T57 Heavy Tank - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.638
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.862
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1062
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1239

WoT T57 Heavy Tank equipment builds

T57 Heavy Tank equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for T57 Heavy Tank:

1180
1890
3000
3670

Shots required to get target damage (per battle)Show guns

120 mm Gun T179 120 mm Gun T179 (damage per shot: 400):

3
5
8
10

Expected
frags:
1.00

Expected
spot
0.82

Expected
defense points
0.59

Expected
winrate
48.51%

WOT T57 Heavy Tank field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to vehicle hit points

-3% to dispersion during hull traverse

-3% to dispersion during movement

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+3 km/h to top reverse speed

+3% to reload time

+2% to vehicle hit points

-15% to the aiming circle size after firing

-6% to aiming speed

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