World of Tanks Holiday Ops 2025, WoT Large Boxes

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IS-4 - World of Tanks

Tank from UssrIS-4Heavy tank Tier 10Assault Heavy Tank Assault Heavy Tank

Marks of Excellence requirements for IS-4: beta

2543
3513
4283
100%4896

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

122 mm M62-T2 122 mm M62-T2 (damage per shot: 440):

6
8
10
12

122 mm D-25TS 122 mm D-25TS (damage per shot: 390):

7
10
11
13

Mastery badges for IS-4 - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.689
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.912
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1108
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1271

WoT IS-4 equipment

IS-4 equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for IS-4:

1140
1830
2900
3540

Shots required to get target damage (per battle)Show guns

122 mm M62-T2 122 mm M62-T2 (damage per shot: 440):

3
5
7
9

122 mm D-25TS 122 mm D-25TS (damage per shot: 390):

3
5
8
10

Expected
frags:
0.88

Expected
spot
1.09

Expected
defense points
0.66

Expected
winrate
49.81%

WOT IS-4 field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+7% to maintaining speed when crossing all terrain types

-5% to hull traverse speed

-10% to suspension durability

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

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