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T-22 medium - World of Tanks

Tank from UssrT-22 mediumMedium tank Tier 10Assault Medium Tank Assault Medium Tank★ Premium / Special tank

Marks of Excellence requirements for T-22 medium: beta

2505
3506
4342
100%5007

Get your Marks for this tankClick here!

Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

100 mm D-54TS 100 mm D-54TS (damage per shot: 320):

8
11
14
16

Mastery badges for T-22 medium - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.643
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.885
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1088
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1263

WoT T-22 medium equipment builds

T-22 medium equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for T-22 medium:

1070
1710
2710
3310

Shots required to get target damage (per battle)Show guns

100 mm D-54TS 100 mm D-54TS (damage per shot: 320):

4
6
9
11

Expected
frags:
0.93

Expected
spot
1.54

Expected
defense points
0.75

Expected
winrate
51.81%

WOT T-22 medium field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

+2% to vehicle hit points

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+2 km/h to top reverse speed

+5% to suspension repair speed

-3% to concealment

+2% to vehicle hit points

-3% to aiming speed

+3% to view range (up to 445 m)

-2% to dispersion during gun traverse

-3% to engine power

+8% to ramming damage received

-8% to ramming damage caused

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