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T-22 medium - World of Tanks

Tank from UssrT-22 mediumMedium tank Tier 10Assault Medium Tank Assault Medium Tank★ Premium / Special tank

Marks of Excellence requirements for T-22 medium: beta

2519
3541
4325
100%4990

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Overtank offers Gun Marks for every tank, and various other services such as coaching. Interested? Visit Overtank

Shots required to get MoE (per battle)Show guns

100 mm D-54TS 100 mm D-54TS (damage per shot: 320):

8
12
14
16

Mastery badges for T-22 medium - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.641
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.879
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1090
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1263

WoT T-22 medium equipment builds

T-22 medium equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for T-22 medium:

1070
1710
2710
3310

Shots required to get target damage (per battle)Show guns

100 mm D-54TS 100 mm D-54TS (damage per shot: 320):

4
6
9
11

Expected
frags:
0.93

Expected
spot
1.54

Expected
defense points
0.76

Expected
winrate
51.81%

WOT T-22 medium field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+3% to engine power

+2% to vehicle hit points

Changes to technical characteristics

-50% to the damaged ammo rack penalty and damaged engine penalty

-20% to dispersion of a damaged gun

-4% to hull traverse speed

-4% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-2% to aiming circle size

+3% to dispersion during hull traverse

+3% to dispersion during movement

+2 km/h to top reverse speed

+5% to suspension repair speed

-3% to concealment

+2% to vehicle hit points

-3% to aiming speed

+3% to view range (up to 445 m)

-2% to dispersion during gun traverse

-3% to engine power

+8% to ramming damage received

-8% to ramming damage caused

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