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Type 5 Heavy - World of Tanks

Tank from JapanType 5 HeavyHeavy tank Tier 10Assault Heavy Tank Assault Heavy Tank

Marks of Excellence requirements for Type 5 Heavy: beta

2362
3314
4072
100%4680

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Shots required to get MoE (per battle)Show guns

15 cm/45 41st Year Type 15 cm/45 41st Year Type (damage per shot: 900):

3
4
5
6

14 cm/50 3rd Year Type 14 cm/50 3rd Year Type (damage per shot: 600):

4
6
7
8

Mastery badges for Type 5 Heavy - base XP needed:

Mastery Badge: III class - Earn more experience in a single battle than the average highest experience of 50% of all players in the same tank within the last seven days.634
Mastery Badge: II class - Earn more experience in a single battle than the average highest experience of 80% of all players in the same tank within the last seven days.851
Mastery Badge: I class - Earn more experience in a single battle than the average highest experience of 95% of all players in the same tank within the last seven days.1043
Mastery Badge: Ace Tanker - Earn more experience in a single battle than the average highest experience of 99% of all players in the same tank within the last seven days.1230

WoT Type 5 Heavy equipment

Type 5 Heavy equipment builds for World of Tanks. Equipment setups based on Skill4ltu and Yzne configurations.

Target damage WN8 for Type 5 Heavy:

1180
1890
3000
3660

Shots required to get target damage (per battle)Show guns

15 cm/45 41st Year Type 15 cm/45 41st Year Type (damage per shot: 900):

2
3
4
5

14 cm/50 3rd Year Type 14 cm/50 3rd Year Type (damage per shot: 600):

2
4
5
7

Expected
frags:
0.88

Expected
spot
0.78

Expected
defense points
0.48

Expected
winrate
50.60%

WOT Type 5 Heavy field modifications

II
IV
V
VII
VIII

Bonus of Standard Modifications

+5% to vehicle hit points

Changes to technical characteristics

+10% to suspension durability

+5% to hull traverse speed

-7% to maintaining speed when crossing all terrain types

-3% to the aiming circle size

-5% to aiming speed

+3% to view range

+15% to additional stun duration

+10% to stun duration

+2 km/h to top forward speed

+5% to hull traverse speed

-20% to crew protection from injuries

+8% to stun duration

+15% to HE-shell and ramming damage

-5% to dispersion during gun traverse

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

-5% to repair speed

-30% to internal module durability

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